Anything Lost Can Be Found Again Except for Time Wasted Lyrics

Mission Guide: Chapter Two

Hither we are, the beginning of our new lives... again.

Missions

You now take a new safehouse in Bohan, after the concluding ane was burned down by the Russians. Roman says information technology's fourth dimension to "get-go again." In this affiliate, Mallorie introduces y'all to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide work for Niko. Algonquin is unlocked afterward the mission "Accident Your Cover," and Alderney becomes unlocked at the end of the chapter.

Mallorie introduces Niko to Manny Escuela, a guy she grew upward with. Manny is trying to "clean up the streets," and he's making a video to record his struggle. He wants Niko to help him have out some of the dealers in Bohan. After the cutscene, get in a vehicle with Manny and go to the dealer's place on Grand Boulevard. A cutscene shows the dealer leaving his flat. Follow him, but don't get besides shut to him or you will spook him. Stay at least ii car lengths behind him until he reaches the destination in South Bohan.

Escuela of the Streets Escuela of the Streets

Park behind the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes dorsum to choice upwards Jay (the camera guy) while you're taking care of business organisation. Shoot the lock on the door, and and then take cover behind the wall. Take out every bit many dealers equally yous can from outside the warehouse earlier moving inside. There is no time limit hither, so yous can take equally long as you like.

Escuela of the Streets Escuela of the Streets

There is one dealer immediately to your correct inside the warehouse, and several straight ahead. Once you've taken out every bit many equally you can from outside the warehouse, motility inside and immediately take comprehend backside the i of "Redwood" boxes. Take out the remaining dealers inside the warehouse, paying close attention to where they are situated on the radar. Use cover at all times, and watch out for the last dealer behind the pillar in the centre of the warehouse. Go out the warehouse once all the dealers have been eliminated, and scout the cutscene equally Manny [quite happily] takes all the credit for your work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to hunt Niko down and kill him, because he never paid Bulgarin the coin he owed him.

Manny introduces Niko to Officer McReary, before providing the details of the next mission. The mission is very like to the previous mission in terms of the primary objective (take out some gang dealers) except this time it's a piffling easier.

Street Sweeper Street Sweeper

Go to Windmill Street where the gang members are situated, and run over the ii gang members that are standing by the garage. Once you accept been spotted, ii of the gang members will try to escape in a car, so requite chase and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and and so end them off before going dorsum to kill the concluding remaining gangster at the garage. You lot tin can kill him however yous similar, though running him over is without a incertitude the simplest pick.

Street Sweeper Street Sweeper

Phone Mallorie has some more work for yous, this time from a character chosen Elizabeta Torres. Follow the 'E' on the radar to take missions from her.

Brucie wants Niko to whack some people for him. Later on the cutscene, call 911 and printing '1' to summon a constabulary motorcar. When the cops arrive, steal their machine and lose your wanted level. When yous lose the wanted level, Niko will automatically call Brucie for further instructions. Brucie wants yous to impale somebody chosen Lyle Rivas.

Search and Delete Search and Delete

Stop the police force car and access the police force computer. Select 'Search Police Records' followed by 'Search By Name' so use the keyboard to blazon in 'LYLE RIVAS'. Add together his location to the radar, and then exit the police computer.

Search and Delete Search and Delete

Become to Rivas's house and walk into the yellow mark. During the cutscene, Rivas makes an escape through the bath window. Exit the edifice through the door you came in, and brainstorm chasing Rivas. Shoot his car until it blows up, and so run him over when he attempts to escape on foot. Niko calls Brucie to ostend that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites you to meet him for more work.

According to Brucie, the guy you lot merely killed (Lyle Rivas) had a car "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants you to get it and bring it back to his garage. When you get within the vehicle, a cutscene begins, and a car containing two of Lyle'south associates arrives at the scene.

Easy as Can Be Easy as Can Be

Get the car back to Brucie'south garage. The two thugs will chase and shoot yous the whole style back. Be careful when turning corners, because the automobile volition get damaged very quickly if they manage to block you. Get the car back to Brucie'southward garage in one slice to complete the mission.

Easy as Can Be Easy as Can Be

The master objective of the mission is quite simple; the simply thing you lot need to be careful with is your handling of the automobile. Exist patient and tedious down when turning corners and you should be fine. The car will [probably] be heavily damaged by the time you lot get it back to the garage, but that doesn't matter.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko nearly Roman, because he'southward been "gambling similar an animal" and he's out of control.

Rivas's cousin owes Brucie a lot of money, so he wants Niko to go and accept care of him. During the cutscene, Roman creates a profile for Niko on Honey Run into, which he's going to apply to try and accommodate a appointment with Rivas'due south cousin. Go to the [email protected] cyberspace cafe, and Niko will automatically call Brucie once he arrives in that location. Brucie tells you to log on and access dearest-come across.net, and and then search for a guy called French Tom.

Out of the Closet Out of the Closet

Go to i of the computer terminals and access the spider web. Become to dear-meet.internet and click on the 'males' icon, and and then locate French Tom. Scroll to the lesser of the folio and click on the button to arrange a date. You are now gratuitous to carry other business while you wait for French Tom to answer. Once he does reply, Roman will send a text message telling you to check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you lot to meet him at the 69th Street Diner on Hove Beach at 18:00, then get in that location and wait for him. Arroyo French Tom inside the diner, and Niko volition begin talking to him. When yous are ready, stand and eliminate French Tom to consummate the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who and so introduces Niko to Patrick McReary, a guy she's setting upwards a bargain for. Elizabeta doesn't trust the guys that Patrick will exist dealing with, then she wants Niko to deed as his "guardian angel" and make sure that nothing goes wrong. The bargain is taking place at Joliet Street, and Patrick has left a rifle on the roof of the place adjacent door.

Luck of the Irish Luck of the Irish

Go to the building in South Bohan, and then become upwardly to the roof and collect the sniper rifle that Patrick has left for y'all. Stay crouched and watch over the deal using the sniper burglarize. About 25 seconds after the cutscene, the dealers brainstorm to shoot at Patrick and his acquaintance. Zoom in with the sniper rifle and take out all of the attackers. Take your time with each shot and deal with ane person at a time.

Luck of the Irish Luck of the Irish

1 of the attackers gets in a tussle with Patrick, so snipe him, and and so three more than attackers will arrive. Once you accept taken out the iii attackers, the last attacker will attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to permit her know that Patrick is safe. She invites you back to her flat for more piece of work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a big pile of heroin. Elizabeta has found a buyer for him, and she wants Niko to oversee the bargain and ensure that everything goes okay, so the objective is similar to the previous mission. She also introduces Niko to Playboy Ten, who'southward going to be assisting you lot at the deal. Take Playboy to the contact'due south apartment, and follow him up to the 3rd floor to encounter Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, it becomes credible that the dealers are infact undercover LCPD officers. Observe cover, and have out all of the attackers. Take your fourth dimension and pick them off one at a time, and then brand your way up to the next floor. As you exit the room, there are two officers immediately to your correct. Accept them out, and then follow Playboy up to the next flooring, where more officers are waiting to attack. At that place is a get-go aid kit situated on the roof, so collect information technology if you need it and then employ the wall as embrace. Accept out the two remaining officers, and more than will brainstorm to make their way onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy down the stairs, where another officer is waiting to attack yous. In one case he is dead, a two-star wanted level appears. Make your mode down to the ground floor, just lookout man out as at that place are two more officers waiting for you on the stairs. Once you escape from the edifice, get in the automobile beyond the road and lose your wanted level with Playboy. Finally, take Playboy 10 dorsum to his flat in Algonquin to complete the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to denote that he has collected insurance coin from the one-time cab depot, and has invested the money in a brand new one. The business is upwards and running.

TXT Playboy X has some work for Niko. Follow the 'X' icon on the radar to go and encounter him.

In this mission, Manny wants Niko to eliminate some people he used to ringlet with, who have been "bad-mouthing him" afterward watching his new pic. Information technology seems they weren't impressed. Go to the Algonquin Bridge and stop in the yellow marker facing south.

The Puerto Rican Connection The Puerto Rican Connection

The target you are looking for is on the train, so you need to follow it and eliminate him when he gets off. The chase will lead to Cayuga Avenue in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Make your way up to the platform and eliminate the three targets. Information technology might be useful to take comprehend before launching your attack, merely if you start with full health and a decent (quick) weapon such as the Micro-SMG then it shouldn't exist necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text bulletin arrives from an anonymous user, instructing you to encounter him at the end of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and run across her.

During the cutscene, Elizabeta argues with Footling Jacob. She says some people he introduced to her have "ripped her off large time," and she needs Niko to go to the old hospital on Colony Island and get her coke dorsum. The old infirmary is heavily guarded by dealers, and you will need to eliminate all of them in order to get to Elizabeta'due south coke. In one case you lot take the coke, you'll need to escape from the infirmary, so it may be a good idea to go to the old hospital earlier starting the mission to scope it out starting time.

The Snow Storm The Snow Storm

At that place are multiple approaches to this mission. A skilful manner to start would exist to stand well away from the compound, and snipe as many of the dealers every bit possible before going in. The old hospital is surrounded past metal fencing, and in that location are two areas of broken argue which you tin utilize to enter the complex - one on the north side and one on the due east. You lot should enter via the north gap and escape using the due east gap. Enter the edifice itself via the doorway on the east side of the building. Take cover at all times and eliminate anyone who attacks you.

The Snow Storm The Snow Storm

An SMG in addition to a heavy piece such as the assault rifle is recommended. You'll need enough of ammo, total health and armour before starting the mission. Take your time, take cover at all times, and eliminate anyone in your path. Exist careful when you are going through the master corridor department of the building, as there are attackers on the upper level of the circuitous every bit well as on the ground - refer to the radar to see which ones are above you. There are first assistance kits located throughout the complex, so go on an heart out for them. The coke is being guarded in a room by two dealers. Waste them, and then pick upward the purse of coke.

The Snow Storm The Snow Storm

Once you accept the coke, N.O.O.S.E volition brainstorm to raid the former hospital, and a chopper arrives. Make your manner dorsum to the corridor, and go dorsum out exactly the same way you lot came in. There are two officers waiting to shoot yous almost the entrance of the edifice. There is also a further officer waiting outside, who is taking cover behind a burned out vehicle. As mentioned before, exit the complex using the gap in the fence on the east side of the edifice, and then quickly leap into the Humboldt river and use the Jetmax to escape.

The Snow Storm

Once you take shaken the cops off, go back and encounter Niggling Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the regime, and that it's "her chore" to proceed an center on Niko! She says the cops are ready to take downward Elizabeta, and demands that Niko hands over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is becoming paranoid considering she knows the police are finally onto her.

Have a Heart Have a Heart

Manny and Jay soon arrive at the apartment and begin recording a new piece for their film, where they charge Elizabeta of messing up the streets All the same, Elizabeta is having none of it, and she shoots both Manny and Jay through the head! She then tells Niko to put the bodies in her motorcar and get rid of them. Elizabeta knows a doctor that will bargain with them.

Have a Heart Have a Heart

Take the bodies of Manny and Jay to the doctor at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll accept the organs "out on the streets in no fourth dimension." Fantabulous!

Have a Heart Have a Heart

Brucie wants to testify off his new car by taking function in a street race, but Lenny (the mechanic) screwed something up, and he now has aught to race with. Brucie wants Niko to take him to Freetown Artery in Willis and then that yous can take Steve's car to the race instead. It'due south a yellow Comet.

No. 1 No. 1

In one case you have the car, go to the starting bespeak and prepare to race. Equally long as you don't crash, you lot should be able to end first with fairly relative ease. Have it easy at corners, slow down and brake properly otherwise it could toll y'all the race. The other five drivers aren't exactly great - they tend to crash a lot, so all you need to do (basically) is not crash!

No. 1 No. 1

Take Brucie domicile once the race is finished, to complete the mission.

No. 1 No. 1

Playboy's erstwhile friend, Dwayne Forge, just got released from prison house, and he is disgruntled that Playboy has moved on and left him backside. Playboy has left some weapons for you lot in an alleyway at Castle Gardens for the next mission, and he explains the details of the task on the manner at that place. Apparently, the mafia have taken over a construction site belonging to Yusuf Amir, a big existent estate programmer who Playboy is aiming to impress. Playboy wants you lot to take out the mobsters guarding the site, and regain control of it for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Become in the automobile in the alleyway to retrieve the weapons (a sniper rifle and grenades) and then walk into the window cleaning platform. Make your way to the height of the edifice, in order to give you a articulate view of the enemy lookouts. Take out the iii lookouts (1-3 on diagram) using the sniper rifle, and then take out some of the guards on the ground to brand life a little easier when you enter the construction site later. One time you lot've taken out as many guards every bit possible, go back to the platform and head into the construction site. Y'all can take the motorcar in and then use it equally embrace.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Have out anybody in your way, and then caput towards the first spousal relationship leader, who is represented by a red blip on the radar. Accept cover at all times, and use the grenades to take out multiple enemies at once. In that location is a starting time aid kit on the upper level of the construction site, situated at the meridian of the ramp. Don't move out of encompass until you are sure there are no more attackers. Presently, a helicopter arrives with backup for the last remaining spousal relationship leader. One time once again, take encompass and eliminate anyone in your manner. Kill the last union leader to complete the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to do some work for Dwayne. Playboy volition embrace any costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at two things. Firstly, he's bellyaching that Playboy doesn't desire to whorl with him anymore (instead he sends Niko) and secondly he'south pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who apparently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to take care of Jayvon.

Ruff Rider Ruff Rider

Become to the arcade in Chinatown, where Dwayne'due south girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you lot now have the option of executing Cherise or letting her alive. If y'all let her alive, y'all'll meet her again subsequently in the story, but it'south entirely your choice and information technology doesn't affect your overall game progress.

Ruff Rider Ruff Rider

Become on the bike parked at the arcade and brainstorm chasing Jayvon. Shoot him off the bike and make sure he's dead, then pickup the money that he owes to Dwayne. Niko calls Dwayne to arrange a meeting at the Cluckin' Bong in Algonquin, and then he tin hand over the money.

Ruff Rider Ruff Rider

Dwayne seems adequately depressed with how things have been going since he got out of prison. He says one of the things he lost was a strip club in Bohan called "The Triangle Club", which was taken over by gangsters later on he got sent to jail. Niko promises to accept information technology back for him.

Undress to Kill Undress to Kill

Enter the strip club in Bohan, simply don't enter with a weapon fatigued or security will attack you. There are iii managers within the club, and the get-go thing you'll demand to do is piece of work out who they are. Approach the commencement two men you see when you lot enter the strip club, and listen in on their conversation. They will reveal the location of the starting time manager, Jose, who is in the staff room counting money. Leave Jose for at present, and approach the stripper and the homo standing beside the phase. The chat will reveal that the man (Javier) standing side by side to the stripper is the second manager of the club. Don't kill him yet, instead go to the back room where the 3rd manager is located, and so that you lot now take the locations of all three managers.

Undress to Kill Undress to Kill

The locations of the managers should at present be highlighted on the radar. Go back to the kickoff managing director (Jose) and kill him silently using fists, a baseball bat or a knife, so that you lot don't attract attention from the security. Jose has a gun, so impale him before he manages to burn a shot in, otherwise security volition be alerted. At present approach the 2nd manager who is standing by the stage, and take comprehend backside one of the tables in the social club. Kill him, so have out the security men who attack you afterwards. Once most of the security people are gone, exit the club and follow the third manager, who attempts to escape in a auto. Perform a drive-by shooting and finish him off to complete the mission.

Undress to Kill Undress to Kill

There is a growing tension between Playboy X and Dwayne. Playboy now says that Dwayne is showtime to "get on his nerves." Playboy wants you lot to eliminate someone who has apparently been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Artery. You need to take a photograph of the team with your new cellphone (given to you by Playboy Ten) and then send him the photo so that he can tell y'all which one to impale.

Photo Shoot Photo Shoot

There are five people in the basketball court. Get a photograph of them and ship it back to Playboy, but don't get also close to them or they will spot you. Playboy will call yous a few seconds later and tell you which one to kill - each fourth dimension you lot do the mission information technology'southward a different person, so you can't kill the same person every time! If you kill ane of the targets before Playboy gets back to yous, the crew will split up and you'll have to kill all of them, but if you follow the instructions this shouldn't be the case.

Photo Shoot Photo Shoot

Y'all can kill Marlon and the other gang members by shooting through the fence, you don't need to become into the basketball courtroom. One time he is expressionless, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to express his displeasure at your treatment of the strip club state of affairs. He doesn't want you helping Dwayne if it'south going to "mess up his business interests."

Phone Michelle calls and says it'southward important that you lot meet her at the United Freedom Paper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come home last night.

Michelle reveals that her real name is Karen, and takes Niko to come across a friend in part 396. The human being (who refuses to reveal his proper name) wants Niko to find out virtually a person called Oleg Minkov, who lives in Iroquois back in Hove Beach. Become to Oleg's apartment and observe out anything you can about him.

Wrong is Right Wrong is Right

When Niko arrives the flat is empty, so he kicks the door downwardly and calls the friend from U.L. Newspaper. He tells you to check Oleg'southward emails, and recall with any information that would point his current whereabouts. Admission Oleg'southward emails and click on the latest electronic mail from "Vasily". Information technology talks about a meeting at a jewellery shop on Tulsa Street. Niko calls dorsum and the man tells him to kill Oleg at the jewellery shop.

Wrong is Right Wrong is Right

Get a auto and end in the yellow mark at the destination. Oleg attempts to escape, so chase him down and kill him. When you achieve Little Italy in Algonquin, Oleg volition have a route which becomes blocked by construction material, and then speedily reverse out of there and find a different road. Eliminate Oleg to complete the mission.

Wrong is Right Wrong is Right

Phone Playboy X wants yous to go and see him. He has an important thing to talk over.

Dwayne has irritated Playboy X to such an extent that he now wants him dead. Playboy wants Niko to bear out the hit for him, but Niko says he'll have to take fourth dimension to consider it. Playboy will be in touch shortly.

Phone Dwayne calls shortly subsequently the cutscene and reveals that he wants Niko to kill Playboy X! You now have a decision to brand.

Phone Playboy 10 calls to ask Niko if he has reached a determination still. Niko says he knows what he's going to practice, and you now take the choice of killing either Playboy 10 or Dwayne.

Who you decide to kill is entirely your choice. Each option has its ain benefits, though killing X appears to be the favoured selection amongst the majority of GTA 4 fans. Killing Playboy X will earn yous his loft (which will act equally a new safehouse) in addition to a new outfit, and it as well means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn you lot $25,000 but Playboy refuses to speak to you lot afterwards, so there are no other benefits apart from that.

The Holland Play The Holland Play

If yous decide to impale Playboy X, head over to his flat in North Algonquin. He has four or five people protecting him in his apartment, and so be prepared with plenty of ammo and armour. Accept cover behind the door at the elevator, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should take care of most of them.

The Holland Play The Holland Play

Arroyo X, and he will jump beyond the roof to the reverse building, and attempt to brand a run for information technology. Make your way to the ground floor and follow him. More of Playboy's guards arrive in a desperate bid to protect him, so target them and shoot them, only don't worry about 10 getting away because he will reach a dead end. Use the pistol to execute Playboy X for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if you lot wish to choose that pick instead. Go to his flat, walk into the yellow mark and watch the cutscene which follows. Kill Dwayne's crazy bat-wielding friend, and then use the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped by some Russians that he owes money to. This phone call is the start of the mission "Hostile Negotiation."

In this mission you demand to rescue Roman, who is existence held hostage by Dimitri's men at a warehouse off Lompoc in Bohan Industrial. Ensure you accept full health, armour and plenty of ammo before starting the mission. At that place aren't whatsoever particularly hard aspects of the mission, but you'll need to take out a lot of attackers which requires a fleck of time and patience.

TXT Dimitri sends a text message containing a photograph of Roman with a gun against his caput.

Hostile Negotiation Hostile Negotiation

Walk into the yellow marker at the warehouse when y'all are ready to begin. Roman is being held on the acme floor of the warehouse. When yous take command of Niko, he will automatically take cover backside the wall. Take out each attacker 1 at a fourth dimension, and don't move out of cover until y'all are certain at that place are no more than gunmen. Blind burn if necessary. There is a first assist kit straight ahead if you need any wellness. Try to kill as many attackers on the first floor from the ground flooring earlier going upwardly in that location - this will make your task a lot easier when you eventually practise accomplish the kickoff flooring.

Hostile Negotiation Hostile Negotiation

In one case you lot've taken out as many people as possible, motility up to the first floor and immediately look for cover. Take out any remaining attackers, and so move towards the 2d floor. If you need whatsoever health, the first aid kit on the ground floor should have respawned by at present, and so go back downwards and collect it.

Hostile Negotiation Hostile Negotiation

Plough left every bit presently equally you attain the second flooring, and again detect cover. There's a starting time aid kit on the wall up ahead should y'all crave it. Have out anyone in your style, and and then proceed to the summit floor where Roman is being held past his kidnapper.

Hostile Negotiation Hostile Negotiation

You'll know when you lot have reached the top floor because the pointer on the green radar blip will disappear. When you enter the room where Roman is being held, Roman and his kidnapper emerge from behind a desk. Y'all need to use free-aim to impale the kidnapper and gratuitous Roman. Shooting him once in the arm should be enough, only be careful non to fire at Roman. Once you lot have successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko about Roman's gambling addiction.

Phone Roman calls to say he has purchased a safehouse in Algonquin. You can at present save your game at that place.

U.50.P.C. want Niko to notice someone, and he'll demand admission to a police force computer in order to exercise then. Niko is informed that in return for doing these jobs, U.50.P.C. "may or may not" help Niko wait for the person that betrayed him many years agone.

TXT Your contact sends you a text message containing a photo of the target. Yous'll demand to upload this photo to the police computer in order to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Notice a police car and admission the on-board computer. The easiest way to get a law car is to dial 911 on the cellphone, and then steal the car once the cops arrive. Lose your wanted level once yous have the machine, and then stop and access the computer. Select 'Search Police Records' followed by 'Search by Photo', and so upload the photograph of the target sent to you by the contact. His name is Adam Dimayev, and he's wanted for financing terrorist activity. Marker Dimayev's hangout on the radar, and so go after him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied past around 10 people, and your contact states that y'all must eliminate all of them. Starting time on the upper level of the hangout (Yorktown Artery) before dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, so you can accept equally long as you like to eliminate all of them. You can take them out systematically one-by-1 (using cover behind the diverse objects in the environs) or you tin can but launch grenades and take them out several at a time. If you lot need wellness at whatsoever fourth dimension, go to Yorktown Avenue where there are no attackers nowadays and punch 911 for paramedics. The paramedics will then arrive and requite you health, but only at a cost.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates you on a task well done, and says you lot are one step closer to finding the man you lot are subsequently.

Some guy is moving a lot of money for terrorists, and U.L.P.C. need him "neutralized." Take hold of a vehicle and go to the Civilization Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, yous must follow it to its destination before attempting to steal it. The chase ends at Kunzite Street, Westminster. Let the helicopter country, and then movement in and take it.

Dust Off Dust Off

When you drive in towards the helicopter, there are iii guards up ahead, so drive at full speed and have out equally many equally you tin can by but running them over. Then go out of the vehicle, take cover and eliminate any remaining guards.

Dust Off Dust Off

Go far the chopper and fly to the dropoff indicate on the south side of the airport. Land at the location indicated by the yellow bleep on the radar, and and then a cutscene will show two FIB agents taking control of the chopper. Mission consummate. Niko calls the contact after the mission, who says that his men "have the chopper" and "volition get it back to you" before long. Plain you're going to use the chopper later to eliminate the guy they are after.

Dust Off Dust Off

Officeholder McReary is the mystery man. You lot met him briefly during the mission "Street Sweeper." McReary states that he "knows all most" Niko's activities, and threatens to expose him unless Niko does some work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has arranged to exercise an commutation with McReary past the Humboldt River off Silicon Street, and he told McReary to call him there from the viewpoint.

Call and Collect Call and Collect

When you lot arrive at the viewpoint, Francis will transport a text message containing the phone number of the blackmailer, and y'all must call this number and expect out for a person answering their phone, and then that you know which person to kill. Keep talking to the blackmailer until you lot identify him.

Call and Collect Call and Collect

Impale the blackmailer one time y'all have identified him, collect the storage device for Francis, then lose your two-star wanted level. In one case that is washed, have the photographs on the storage device dorsum to Francis to stop the mission.

Call and Collect Call and Collect

Phone U.Fifty.P.C. call to say that "the chopper is set" and that you must use it with Little Jacob to take out the target.

Meet Piffling Jacob at the relieve yard off Grummer Road and go into the chopper. The target is in some other chopper, flight around Liberty Metropolis, and you lot'll need to follow him and wait for an opportunity to have information technology down. U.Fifty.P.C. don't want any civilian casualties, so you'll have to wait until the target is flying over the water before firing a shot at it.

Paper Trail Paper Trail

Once you accomplish the water beyond the Broker Span, get close to the chopper and stay level with it on the right mitt side so that Piffling Jacob can get a skillful shot in with the RPG.

Paper Trail Paper Trail

Once the chopper is down, take Jacob dorsum to the helipad at Union Drive E to complete the mission. Niko calls U.L.P.C. afterwards to confirm that the hitting was carried out successful. The contact acknowledges your work, and agrees to telephone call you when/if he finds whatever information on the person you are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offering y'all some work. Y'all can take missions from Packie by following the "PM" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, and then McReary wants y'all to get one-on-one with him by arranging a job interview. Yous'll need to wait nice for the interview. McReary will email yous more than details soon, so head over to an cyberspace cafe after the cutscene.

Final Interview Final Interview

Access one of the calculator terminals at the net cafe, and click on the "Goldberg, Ligner & Shyster" advertisement to access their website. Then go to the "Careers" page and submit your resume. Niko calls Francis after y'all leave the cafe to confirm that the awarding has been sent. Y'all at present need to look on a phone call from GLS. You can kill time by doing other missions and activities, or you can advance time by six hours by saving your game at the safehouse.

Final Interview Final Interview

Eventually, Karen from GLS will phone call to adjust an interview with Mr. Goldberg. The time of the interview will be added to your organizer automatically - you demand to be at the lawyers' office by 12:00 the following twenty-four hours. At present head over to Perseus and buy yourself some new clothes. You'll need a suit, a tie and some overnice shoes for the interview.

Final Interview Final Interview

Once yous have everything yous demand, caput over to the lawyers' part (indicated past the tie icon on the radar) and walk into the yellowish marker to begin. Go and talk to the receptionist, and then follow her to Mr. Goldberg'south office. The interview will begin, and a few seconds afterwards you will have control over Niko. Stand upwardly when you lot are set up to kill Goldberg, kill him and so think the files from his desk. The receptionist triggers the alarm, and y'all now have a two-star wanted level. Smash ane of the windows in the office, bound outside and get rid of the cops. Take the files dorsum to McReary in one case you're done.

McReary wants Niko to have downwards a drug dealer (called Clarence) in East Kingdom of the netherlands for $2000, merely Niko demands $5000 instead. McReary says information technology would take too long for him to collect all the evidence against Clarence, and so he wants to salve himself some work by getting Niko to perform a hitting.

Holland Nights Holland Nights

Caput over to the projects in East Holland, and ensure that you have plenty of health and ammo earlier beginning. McReary recommends getting to the second floor earlier you begin shooting anyone, only you lot can do information technology in any way you lot like. Once y'all attain the third floor, there are gunmen taking comprehend upwards alee, and a first assist kit on the wall to your right. Take them out, and a tertiary gunman will come down the stairs backside you, so sentinel out. Remain cautious as you lot approach the roof - there are several more gunmen waiting there. In one case everyone has been eliminated, approach Clarence and you will have a choice to make - you can either execute him or decide to let him alive. Walk abroad if you wish to spare his life, you'll meet him later on if this is your option.

Holland Nights Holland Nights

If you lot want to kill Clarence and you wish to avoid any unecessary shootouts, become dorsum onto the road before entering the projects at the start of the mission, and use your sniper rifle to zoom in on Clarence on the 2d floor. Impale Clarence, and evade the two-star wanted level to complete the mission. If you don't get the shot correct the starting time time, Clarence will flee and you lot will have to enter the projects and do things the hard way.

Holland Nights Holland Nights

If y'all spared Clarence's life, or if you decided to kill him the hard fashion, a ii-star wanted level is gained and police environs the projects. Near of them will occupy the due west one-half of the complex (which is the flake you are currently at) then head over to the e department and become down the stairs that mode. Plow left when yous reach the lesser, so left again. Utilize the gate to become out, then find a vehicle and evade the cops. If you lot're lucky, you should be able to escape from the projects without having to confront any cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was only the boss of the organization, and at present his master lieutenant has taken over. McReary needs you to take him out. He has left a sniper rifle for you in a car across town.

Lure Lure

Get in the automobile and then caput to the dealer'south apartment off Denver Avenue. Go to the rooftop of the edifice opposite the dealer's apartment, and dial his phone number (545-555-0122) to lure him to the window.

Alternative ways to lure the dealer to the window are:

  1. Shoot the satellite dish outside the dealer'south window (he'll become up to find out why his TV stopped working).
  2. Shoot the television screen within the dealer'southward business firm (you won't have much fourth dimension to shoot him if you lot choose this method).

Lure Lure

Electrocute the dealer when he goes to the window, and so go out the building to consummate the mission.

Lure Lure

Packie introduces you to his mother and his sis, Kate. Kate seems interested in Niko, but Packie warns him to stay away from her. After the cutscene, get in a car with Packie and get to the harbor warehouse on Emerald Street. Packie wants to get up on the roof of the warehouse so you tin can go a clear view of the deal that's going down with the triads. Climb onto the objects, jump onto the ledge, shimmy across, and then climb onto the roof. A brusk cutscene will testify a boat arriving with some boxes which Patrick wants to steal. His plan is to expect until the dealers have loaded the boxes into the truck, and so steal the truck and render it to a garage.

Harboring a Grudge Harboring a Grudge

Climb down the mini cabin, find cover, and begin taking the dealers out. Molotovs or grenades would be useful at this point, equally there are a lot of attackers. Packie will aid y'all (from the roof) and detract some of the attention. There are several dealers inside the warehouse, so be cautious when y'all approach it.

Harboring a Grudge Harboring a Grudge

Steal the truck and wait for Packie to get in, and so take the truck to Ray Boccino's lockup in Westminster. Some more than dealers volition brainstorm chasing and shooting at the truck once yous exit the warehouse, and so drib a few grenades to get rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to phone call you some time with some work.

Harboring a Grudge Harboring a Grudge

Packie and his friends desire to rob the mafia after Ray tipped them off about a big payment they received. Find a 4-door car and drive to the waste matter management constitute under the Algonquin Bridge, where the mafia are currently situated. Climb over two fences to get into the depot, and waste product any guards outside. Grenades may be useful hither, but be certain to accept cover at all times. Packie and the guys should be able to handle a few of the guards, but you'll need to deal with nearly of them. Follow the guys inside once the guards take been taken out. In that location's a first assist kit at the door should you lot need any health.

Waste Not Want Knots Waste Not Want Knots

Find cover as soon as y'all enter the building, and one time again pick off each of the guards one at a time. Go for the baby-sit whose up in the office before going for the others. When you are ready, proceed towards the office at the top of the stairs where the cash is stored. Sentinel out for more guards.

Waste Not Want Knots Waste Not Want Knots

Once you have collected the cash, more guards will enter the edifice and begin firing. Clear the ones nearest the exit and and so make an escape - leave Packie's friends to deal with the rest. Come across Packie outside so swim towards the gunkhole. Wait for Packie to become on, and take him to the pier beyond the East Borough Bridge to consummate the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if you tin practise him a favour by taking his sister Kate on a date. The McReary brothers are concerned about her because she hasn't been out in a long time. Requite her a telephone call.

Phone Ray Boccino calls and invites you to meet him at Drusilla'south in Footling Italy (Algonquin) for some piece of work.

TXT Packie and his brothers have a big job planned, but you'll demand a accommodate and tie first from Perseus in Algonquin first. Y'all demand this in order to starting time the mission "Three Leafage Clover".

Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is being involved in family business. After the cutscene, find a iv-door car and take your partners to the bank in Algonquin. Packie explains the plan on the fashion there - each person is going to have out a security baby-sit each when they become in, and and so Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives once the state of affairs is under control.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick begin arguing, and Michael gets shot by one of the civilians. Afterwards the cutscene, go downwardly to the vault and get the coin. The cops become aware of the robbery, and presently the unabridged building is surrounded by LCPD and North.O.O.S.E. officers. Make your fashion out of the edifice and accept cover backside a tree.

Three Leaf Clover Three Leaf Clover

Take out the cops and protect Packie and Derrick - then follow them into the alleyway and clear the path. Employ the steps as cover, and throw a couple of grenades to take out the cops up ahead. All the N.O.O.S.East. officers must be eliminated before Packie and Derrick can keep. Once they do, follow them, and over again clear the path.

Three Leaf Clover Three Leaf Clover

When you accomplish Chinatown, watch out for the cops who are situated on the fire escapes above you. Once more, articulate the path for Packie and Derrick, and then follow them downward the alley. More police force go far in a chopper, so Packie decides to employ the subway as an escape route. Follow Packie and Derrick into the subway, and kill the two constabulary officers immediately to your right as yous enter. Use the pillars every bit cover when yous reach the expanse with the ticket machines, and take out anyone who is in your way.

Three Leaf Clover Three Leaf Clover

At that place is a first aid kit attached to 1 of the pillars, and so take hold of it if you need health. Follow Packie and Derrick down to the platform, and apply the 3rd (terminal) colonnade as comprehend. Throw some grenades beyond to the other side to have out the attackers, so follow Packie and Derrick onto the tracks. Watch out for oncoming trains!

Three Leaf Clover Three Leaf Clover

In one case you lot reach street level, find a 4-door car and get in it with Packie and Derrick. You'll need to cross the Algonquin Span to get dorsum to Packie'south place in Dukes, but police take blocked it off, and then it is recommended that you lot lose your wanted level before attempting to cross the bridge. Use alleys and minor roads when trying to escape from the cops - you'll lose them much easier that style. Take Packie and Derrick back to Middleton Lane to consummate the mission, and relish your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a business concern opportunity that he needs your help with. Follow the "GM" icon on the radar to take missions from him.

Phone Packie wants you to do some work for Derrick McReary, as a personal favour to him and Gerry. They say they will cover whatever expenses. You can find Derrick at the "DM" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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